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Alexander Zmeev ·

ALL IN VAIN Devlog #2 — The day/night threat system

ALL IN VAIN Devlog #2 — The day/night threat system

Why the night changes the rules

tl;dr — daylight is a resource. Spend it wisely or the dark spends you.

The problem

A flat difficulty curve made survival predictable. We wanted dread that builds as the clock ticks.

What we did

A dynamic day/night cycle drives everything: by day you scavenge, craft and prepare; at sunset mutants emerge, get faster and smarter, and unpredictable events kick in.

The result

Players self-impose tension — "one more house" becomes a real gamble. Returning before nightfall is the core decision of every run.

Next

Weather layered on top of the cycle: storms that mask sound and cut visibility.

על המשחק: All In Vain

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